Gone: MorpheusI never did like that map, but I don't know why. I just can't put it into words, but it's always a groaner for me whenever it comes up in the rotation. I used to love hitting Thummy with the Redeemer whenever she camped out in the tower with the sniper rifle. But alas, she's gone and there's nothing but painful memories left.
BACK: CraneOh, stop. It's not that bad, especially in low gravity. I like going up on the crane and taking pot shots at everyone down below. It's a nice "Big Sky" map, which was the only redeeming feature of Morpheus.
BACK: Morbias III like bouncing up to the Redeemer hole with a rocket launcher and a full load of rockets. You can bounce the rockets off the wall and down into to tunnel below and navigate the Redeemer through the narrow passageways when it pops into existence.
Yes, I'm a camper at heart.
And speaking of rockets & redeemers, one of my favorite things to do on a boring Winter afternoon is fire up Facing Towers and taking redeemers on a spin around the map. They go on forever, or at least until you get bored and blow something up.
Lately I've been exceedingly fond of bouncing rockets into the wall ahead of me and dodging or jumping out of the way when they bounce back to hit the player chasing me. I've always been a rocket bouncer. I'm the guy in Oblivion who camps out in the hallway and lobs rockets into the big arena in the front of the ship. It's very effective if you're a crappy player like me (eleven years and I still suck at this game). And that's me on the roof in Curse II, running around in circles and dropping rockets on everyone below. I've been doing that since 1999 and it never gets old. In fact it really used to annoy my kid when he was a teenager because it was damn near the only map I ever played, cranking the bots up to 32 and setting the high score to 999. It wasn't about winning; it was about dropping rockets. Ahhh, the old days!